
Calrec Craft Interview with Paul Sandweiss, Production Sound Mixer / Audio Director
This show still has that classy old school vibe to it, which I grew up with and I really like. It has elegant walks, beautiful sets and lighting design, beautiful wardrobes, and a great live orchestra. It’s just awesome having big, beautiful water cooler moments. You want people on Monday to say, ‘wow that was great’.
Paul Sandweiss, Production Sound Mixer / Audio Director
The routing on this show is quite complicated with all the international feeds and the other stuff that comes through here such as the audience mics and dialogue, the podiums and RF mics, all the playback elements from audio and video playback sources. The orchestra and music performances are mixed in the music truck, but their mix feeds come through here to mix in with our broadcast.
This show is probably the most organised of the shows that I’ve done over many years, and we have two days of technical ESU to get everything working. There are many audio assistants on the stage wiring up all the audience mics, putting in the RFs and antennas and building the orchestra. Lots of PA speakers to be hung, and lots of onstage monitors for artists needs. By midday on day two we’ll make sure every microphone and feed between us, front of house, the monitors and the music truck work, and that gets us to a rehearsal standpoint.
In 1978, I was a maintenance engineer, and I worked for a company called Wally Heider Recording. Wally’s trucks were known around the world to be the finest, you always used them for live events. Back then, I was doing what Hugh Healy does but in an analogue environment, so no Pro Tools and we barely had RF mics. I worked my way to being a mixer and in 1991 or 1992 they asked me if I would mix the show. I was still in my early thirties mixing mostly award or variety shows like the American Music Awards, Solid Gold, Star Search, Don Kirshner’s Rock Concert, Billboard Music Awards, MTV Awards, and Espy Awards.
There’s some things that have made it easier and some that have made it more difficult. There’s a lot of stage contamination with noise generated from the screens and fans. That type of noise is hard, it’s not like a hum where you just go and notch it out it’s kind of broad band. It makes it a little more difficult to get a good room tone and keep it consistent throughout.
When you’re the sound engineer you can only mix what’s presented to you but it’s so nice when you get a great performance or a really lovely speech. This show still has that classy old school vibe to it, which I grew up with and I really like. It has elegant walks, beautiful sets and lighting design, beautiful wardrobes, and a great live orchestra. It’s just awesome having big, beautiful water cooler moments. You want people on Monday to say, ‘wow that was great’. It’s also a great cool, fun hang with so many old friends and colleagues.
The Academy Awards is very similar to other entertainment shows except that people know it’s a worldwide audience. Shows like the Country Music Awards, American Music Awards, Billboard Music Awards or MTV Awards are a local audience. There are a lot of people but when you start feeding out to the world it’s a bit different. You want everybody to have a great experience and to say nice kind things. There are times when things go wrong, like strange electrical occurrences that we hope to avoid, but we have back up and can get around it if that does happen.
I think the layout of this particular Calrec Apollo console for me is wonderful. I like the feeling of it. On some consoles there are too many things going on that your hands bump into. On these live shows, it’s not like mixing a record where you put something up and then listen to it, you’re continually moving.
Paul Sandweiss, Production Sound Mixer / Audio Director
The Q2 was one of my favourite boards, it was a really wonderful sounding analogue board back in the day. I think it was installed in 1996 or 97 and I used it quite a few times. The shows have evolved since then. There are so many feeds that have to go downstream of me, so we have to make a mix minus of various things. Consoles can handle all that now with layers and the crazy number of inputs and outputs they have. It makes Hugh’s job easier.
I think the layout of this particular Calrec Apollo console for me is wonderful. I like the feeling of it. On some consoles there are too many things going on that your hands bump into. On these live shows, it’s not like mixing a record where you put something up and then listen to it, you’re continually moving. Somebody comes out and you open that fader, you have to move your audience or grab an EVS, you’re moving a lot of things around. Years ago, I used to wear a tuxedo, and if I had a long-sleeved shirt, it would grab a fader cap and all of a sudden, the fader cap would pop off! So, I wear short sleeved shirts when I mix so I don’t have that issue.
There’s really too many to mention. Music shows are my specialty, and we’ve done Grammy tributes to Ray Charles, Aretha Franklin, the Bee Gees, Stevie Wonder, Quincy Jones, and many others. I grew up working on the Jerry Lewis Telethon, I mixed that show for about 25 years, which was really cool because you’re raising money for kids and seeing stuff you don’t see anywhere else. That’s my favourite stuff, great music and if you’re raising money for something that’s awesome too.
It’s been a challenge going through the 5.1 mode and now through this new immersive trend. On a show like this, sure there can be audience and other sound behind you but personally I don’t want to see a guitarist in front of me and have that sound come from behind. I’m kind of old fashioned, on a standard broadcast show I prefer a straight ahead non immersive mix. You can have a lot of fun with immersive and do cool things, but I think you have to make the sound match what you’re seeing. We rebuilt our Sound Design audio post mix studios a few years ago and made them Dolby Atmos compatible, with 7.1.4 so we can do full immersive mixes. There’s some call for that and when there is I am very happy to have as much fun as possible. I also have a sweetening company, and we sweeten many shows. There is always a need for immersive audience enhancement.
Unfortunately, I think consumers demand more now and in my opinion it’s kind of not helped the business. On a lot of shows, some of the acts are not really live and a lot is prerecorded. I’m not a fan of that. I prefer to have live performances and if someone hits a note that’s a little jazzy so be it. That’s what separates one artist from another. When I listen to old standards and the artists I grew up with, I can tell immediately in two bars who it is. When I listen to a lot of current music it almost sounds like there’s one producer/engineer making everybody sound the same.
I started when a lot of it was radio. I go back to days when we would do King Biscuit Flower Hour, we would go to the Rainbow, the Roxy, the Whisky, the Troubadour and the Starwood in Los Angeles. We would bring our record truck in, hook up to the stage and they would go live. It would be a radio show and that’s how people consumed it.
I do potentially see AI having a significant role in some of the things we do. I can be sitting here doing EQ on a kickdrum for 20-30 seconds and then the snare drum for 20-30 seconds. You have 64 or more inputs you have to EQ, level, pan, add effects reverbs and delays to get individual sounds before even combining them and finding space for every instrument in your mix. If you think how long it takes humans to do that, I have a feeling a really intelligent AI device could do it way faster than us with a little practice and a good prompter.
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About Calrec Audio Ltd.
For 60 years and counting, the world's most successful broadcasters have relied on Calrec, who continue to provide help as the industry adapts to changing viewing habits and commercial environments. This support comes in many forms, including achieving efficiency with remote broadcasting, saving money with virtualised production, and providing a range of options from proprietary systems like Hydra2, IP connectivity with ImPulse and ImPulse1, audio mixing in the cloud with ImPulseV and more control with True Control 2.0. Calrec’s consoles include the award-winning IP-native Argo M, Argo S and Argo Q configurable control surfaces, Type R which can adapt to a variety of requirements including virtualised workflows, the compact plug-and-play Brio, the powerful Apollo, intuitive Artemis and straightforward Summa. For future-proof innovation, flexible working, integrated networks and reliable audio, Calrec has it covered. Learn more at calrec.com.
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